Unity raw image not showing. I used RawImage for getting dynamic image from database.
Unity raw image not showing A Raw Image control Properties Sep 27, 2020 · Greetings! I’m working with Unity 2019. Then you load all your textures in the list using the editor. 4. FindObjectOfType Jan 19, 2023 · I have a strange problem that I am not sure if it is a bug from Unity or not. As you can see in the image, they are visible both in the scene view and game view. Create a Raw Image where you want the prefab placed on the canvas, then use a Render Texture to display the output of a camera somewhere in your scene looking at the prefab onto the Raw Image. The control is similar to the Image control Jun 25, 2017 · I then display this screenshot within the game. It’s as if nothing gets rendered to the RenderTexture. devices; // for debugging purposes, prints available devices to the console for (int i = 0; i Dec 28, 2023 · I have tried disabling compression and keeping the colour format on render texture to 16 bit, everything else is appearing fine. 14f1 We have a camera that views the avatar of the player. I uploaded test project and sample Jan 29, 2024 · Ok so windows is the last thing i expected you to say. This works really well in Editor and on iOS, but not at all on Android. The control is similar to the Image control Jun 17, 2024 · Hi I’m new to Unity and following online tutorials to help build my understanding and develop some simple games via those tutorials. png from file system to the Assets window (ensuring it was imported as sprite (2D and UI), sprite mode single. . I have a Raw Image component with no texture, and a material. Camera looks at a object that consists of 2 parts: the Ball and a round objects in front of the ball. My 1st problem is that the UI Builder does not seem to support the Image class. You are strongly recommended to use Destroy instead. What I’m trying to do: A split-screen setting where two cameras (P1, P2) render to raw images (half of the screen each), which are then rendered by third (main) camera to the display. Drag Prison asset to the canvas Notice it’s extremely small compared to the canvas That's the problem mate. Apply() on your texture. I tried moving the Raw image up to UI and clicked the box… Jan 23, 2017 · Disappearing texture when scaled down sounds awfully lot like missing mip-levels. I’m probably missing something obvious, but it’s my first time using them. See the documentation what the parameters do and “play” with them. created the logic and made the material. When renderring to render texture, it gets the color (r, g, b , a) where the value a is 0, as texture uses alpha premultiplied to store color infomation, the color you get become (r a, g a, b*a, a) ——(0, 0, 0, 0) then color you eventually get. DontDestroyOnLoad: Do not destroy the target Object when loading a new Scene. I took the material and put it in both the game objects. You can use this for purposes such as decorations or icons, and you can change the image from a script to reflect changes in other controls. Look, I took an unlit shader graph. I Oct 16, 2020 · Hi, I would like to achieve the same thing. Made a left and right arrow which will eventually be used to control the player. They are showing the stuff that I have already done, yet it is not working. Next you define a list of images and make it public. To do so, from Unity3D editor go to folder Assets, right click and choose Import New Asset : I was following https://www. 1f1. You probably need to generate mipmaps for the loaded texture on runtime. 3. Play with sort order. It perfectly worked in editor and some android phone. P1 and P2 should render the players, environment and assigned player’s part of UI. Oct 27, 2017 · So you make a public variable in which you reference the raw image. It works fine in the editor but doesn’t on a build (neither in windows or android). Sep 4, 2019 · Hi! I’m rendering a preview of a character with a dedicated 3d camera to a render target and present it in the UI with a RawImage component. This is done by calling Texture2D. In the editor I could see the text but in the game it wasn’t there. The Raw Image control displays a non-interactive image to the user. Oct 22, 2013 · Default partilce shaders use ColorMask RGB so alpha value will not be wrote to cache. Using version 5. When we build our game into WebGL, Android or iOS the RawImage Jan 11, 2017 · Hello, I decided to finish off the Number UI game by adding a few images. 6 KB For some reason, when I set the material of the raw image to Default-Line it works for some reason, but when the material is blank or Sprites-Default it does not work: May 13, 2015 · Maybe I’m doing something wrong, but I can easily reproduce this. I ‘think’ I correctly followed the process that was used in the Text101 lesson. This camera has Target Texture which is a RenderTexture asset in our project. Then, in the canvas, we have a Raw Image that uses the texture and is the top (closes to camera) object. RawImage _rawImage; void Start() { WebCamDevice[] devices = WebCamTexture. For example, you might show an image Nov 11, 2020 · For some reason, when I set the material of the raw image to Default-Line it works for some reason, but when the material is blank or Sprites-Default it does not work: I have a thought that this is due to the texture format as unity uses DXT5 compression for Texture2D and Sprites, but I am not sure how to get this compression from the compute Aug 24, 2016 · Hello! We want to have some 3D models appear on top of our GUI (we use Canvas), so we decided to have an extra camera render those objects to a RenderTexture. Destroy: Removes a gameobject, component or asset. For example, you might show an image Mar 24, 2018 · This looks like an issue regarding World Space and Screen Space. Long story short in the Editor view we can see the avatar and everything works as intended. This RenderTexture asset is then referenced in a RawImage component. youtube. com/watch?v=-6H-uYh80vc to try to get a background image to repeat indefinitely, but for some reason when I add my texture to the RawImage, while it shows the outline the image itself does not display. for (int y = 0; y < texture. Try a “regular” image instead. I used RawImage for getting dynamic image from database. here is a screenshot. You should either: Instantiate the prefab in front of your camera and not the canvas. Log). When I build the game and open it on my phone, no images. My game is set to 16:10 Landscape, both images anchored to bottom left of screen (with slight revisions) and size Nov 11, 2020 · Image of the raw image not working, but the render texture is successful as shown in the inspector: 170782-capture. When taking the second screenshot, I expect the first screenshot to show up in the second, creating a screenshot-within-a-screenshot effect. DestroyImmediate: Destroys the object obj immediately. Mar 22, 2017 · I am trying to add an image of a health bar (not active, just an image for reference on where health WOULD be) however, it won’t show in scene or the game. This is how it looks when playing from . I create a small project to test it and after build, it does not work; the problem still exists in android devices. public class DisplayWebCam : MonoBehaviour { [SerializeField] private UnityEngine. Here's a more visual Jul 1, 2022 · I used multiple camera in my game to render output in render texture in UI (RawImage). I have render texture that renders camera output to a raw image. But after testing in different mobile phone I found out that it does not work in all android devices. I can see image in “inspector panel”. Logs message to the Unity Console (identical to Debug. However, the Raw Image can display any texture whilst the Image can only show a Sprite texture. height; y++) { Nov 26, 2015 · If image is not showing up when you're browsing for it Unity3D it means it has not been imported to project as asset. UI. I read through the latest patch notes and didn’t see anything relating to this issue, maybe I’ll try updating anyways. Now I added an image and a raw image. The control is similar to the Image control but does not have the same set of options for animating the image and accurately filing the control rectangle. Then I have a canvas with screen space overlay. I was wondering if there are possibly any settings that I might need to change to get this to work, thanks! Oct 1, 2021 · You're assigning your image a colour with zero alpha (100% transparent). Raw image shows up fine in editor, only turning all black in WebGL build hosted on itch, Android and IOS no solution on internet seems to work, Am I missing something? I am stuck, please help! The Raw Image control displays a non-interactive image to the user. This material has a Texture set on it, and displays this texture. Process followed Drag and drop Prison. png 1516×993 76. During the current tutorial I have created a simple fade in screen using canvas / raw image and resized the raw image in the rect transform component and stretched it to the full size of the canvas and also changed the background colours etc which all shown Since the Raw Image does not require a sprite texture, you can use it to display any texture available to the Unity player. void Start() { Texture2D texture = new Texture2D(128, 128); // Generate white texture. Test if other images show up. Compare the working example in your video: (White bar under colour swatch = 100% alpha) with the non-working example: (Black bar under colour swatch = 0% alpha) Jul 26, 2017 · Hey everyone, so i just started adding images to my canvas. So, the editor is not good at lets say "down grading" to more mobile like environments, so as an example i tend to do webgl things and stuff will look sweet in editor and dog crap in build because webgl doesnt run at anything like as good as windows will. The camera has a color background with alpha 0 so it doesn’t appear in the UI. This works the first time I take a screenshot. 10f. The material is using a custom shader, but testing Jul 4, 2014 · Working from @LeeStemKoski 's example I made an example that uses a raw image to play the webcam texture so you can add the webcam to a UI. but not getting show in gamePlay area. However, this doesn't happen - the previous screenshot doesn't show up in the next. I’m using the lightweight rendering pipeline. 0. Jan 18, 2023 · Hi there, We’re on Unity 2021. Main camera’s job is to render common UI, like the pause menu that would Since the Raw Image does not require a sprite texture, you can use it to display any texture available to the Unity player. Jul 25, 2021 · I am facing one issue in Showing image, and I’m not sure why. Oct 1, 2015 · create an empty project, create a raw image and assign the same file to see if it works (would indicate that something with your setup is wrong). I tried to add this manually to the UXML file like so: Feb 6, 2018 · I’m working on a game and placed a RawImage ,added a texture but then I tried adding text and gave it a font. xmsgiozphuajwvbkcyucbqpmnomvoolqzhktjxwmmodqgaksurkklykgmsepqalynxjkkniptnsewobya