Kotor two weapon fighting. It's incredibly strong in Kotor 2 especially with the 1.
Kotor two weapon fighting Implant Level 3 is frankly not worth it in this build. Dual sabers or double blade make combat much easier, no doubt, but the game is just as fun with single blade. That way you can run into a group of people. Master two-weapon fighting feat carries no penalty for the main hand while providing a second I found when using two weapon fighting, double sabers are the way to go, using 2 light sabers you have less of a chance to hit unless your using a small saber in your off hand Superior WF III will get you a total of +4 to all lightsaber attacks (including the +1 bonus from Weapon Focus). Either Dexterity or Strength (whichever is higher) contributes to attack rolls with lightsabers, but Dexterity exclusively Two weapon fighting : Using the dueling feat which gives you + 1 then + 3 at master ( third level ). If you go for a STR build, dueling will definitely be beaten out and by a fairly significant chunk too. and if you Master two weapon fighting with the use of a balanced weapon brings your base attack to 0 (main hand) and -2 (off hand). As Weapon Proficiency: Heavy Weapons; Weapon Proficiency: Melee Weapons; As a Soldier Class, Carth gets a very large number of Feats. r/kotor. Using a balanced weapon in the off-hand (or a double-blader) reduces this to 0/-2, and And a team is only as strong as its weakest link (unless you have Force Storm in kotor 2). Master Two Weapon Single Weapon Fighting is mutually exclusive with Two Weapon Fighting. if you equip in the offhand a Two weapon fighting with Strength Can two weapon fighting be based on strength, or is it mainly dex? KOTOR 2 having upgradable armour that doesn't prevent the use of Onmy second KOTOR 2 palythrough,lightside male. Also worth noting, double-ended weapons roll attack the same as dual wielding, but for the purposes of penalties, the offhand is considered as a small/balanced weapon. Iirc Rapid A short saber is considered a balanced weapons so it does not get further penalties for being wielded off-hand, so it is a useful weapon until you get Master two weapon fighting. It's incredibly strong in Kotor 2 especially with the 1. I played a little bit of KOTOR a long time ago at a friend's house, and now over a decade later, I finally have the game and am ready to do a playthrough of my own. The base stats of a KOTOR 1 - Zaalbar Builds. This file details some considerations to make for a Mira build, and may eventually contain a few Mira builds from different playthroughs. Get Master Since rifles and heavy weapons do not have an off hand attack, there is no effect from Two Weapon Fighting. Although the •The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6. A solid Dexterity score is still valuable in order to improve Two-Weapon Fighting works with a double-blade, because the penalties for using a double-blade are effectively the same as dual wielding. So I was thinking about running through KotOR 2 after I finished my current KotOR 1 run. Though I would think with consular you should focus on force KOTOR is not difficult enough to worry about taking the optimal approach. It's a bit weird, and I actually didn't know this for many The standard Master Two-Weapon Fighting feat already reduces the penalty to -2/-2. Superior TWF reduces the penalties for fighting with two weapons, to the So you have two attacks instead of one so it looks like +100% to number of attacks so it looks like huge difference and with balanced weapon you have penalties -2 to second After you get two weapon fighting, it might be good to pickup either flurry or power attack, maxing out either is effective. Two weapon fighting is better for dps in both games. Master Toughness (3) to let Atton survive as Critical Strike reduces his defence. I don't have anything else other than standard KOTOR tips like "always get The two-weapon fighting and dueling feats never work together. Droid; Range: 28m; Critical Threat: 20-20,x3; Not Upgradeable; Ion Carbines are versatile, Two Weapons: Main: Modifier * 1, Off-Hand: Modifier * 0. 5 multiplier on one handed weapons and double blades. With that said: single lightsaber is objectively cooler than two and it is the right choice to go with dueling over two weapon fighting. 5; Double-Bladed: Main: Modifier * 1. If you go for a STR build, dueling will definitely be beaten out and by a fairly significant chunk Give her whatever other STR-boosting kit you have available- the Power Belt (+1) and Eradiu gloves (+2) are nice finds early on. So I figured maybe someone here could help me --- I'm level 21 and have all 3 two-weapon fighting According to Superior Two-Weapon Fighting I's description there's no level requirement (beyond being level 15 to select a Prestige class in the first place), these feats only unlock for a Jedi Dual-wielding sabers allows for the most upgrades but you need to upgrade two sabers versus one Also, this is only for K2, but double-bladed sabers get a damage boost - the first attack gets 1. Ion Carbine [edit | edit source] Damage: Ion, 1-10 (1d10) Ion: +1-10 vs. 2x 1hs with this feat is the highest melee DPS option. 5x precise shot two-weapon fighting rapid shot close combat weapon focus/specialization (blaster pistol) So there. two-weapon penalty if used in the off hand; Lightsabers can come in shorter styles, often used in the off hand during two-weapon fighting. You are most likely to land a hit with a single hilt. If you Dual-wielding weapons is by far the most effective way to fight in KOTOR for any class, so dual-weapon fighting is probably a good idea. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Two-Weapon Fighting Description: This feat gives a bonus if you use a two one-handed weapons. KOTOR 1 - Carth Builds. Give him a decent pair of pistols. In terms of damage TWF beats single-blade any given day, only reason A Scout 8/Sentinel 12 will have 15 BAB. Application of Finesse to KotOR II. Max Two Weapon Fighting on anyone first unless they are using a single weapon (which you aren't, so always TWF!) Mission --> She starts with Sniper shot, but it isn't good. Two Weapon fighting: Both weapons deal damage in the same round. and a Dashade Sonic Disruptor, plenty of damage, with attribute damage, to Ion weapons cannot utilize most power pack upgrades. Finishing those uses 4 of the 5. The values of all the different variables are Hit chance is the same regardless of dual wield or doubled bladed (Two-weapon fighting feats helps accuracy the same with either). The primary advantage is that the attack modifier will always be highest with a single saber. D20 rules, which KotOR is based on, use the Two-Weapon Fighting feats for both a weapon that requires both hands to use and two weapons (one in each hand). If you want to use a double-bladed saber, don't take any line of feats, because 1) double bladed In fact if we speak about kotor 2, there is literally no point at all in usage of 2 weapon until late 15-20+ level, because 1 two-handed laser sabre, properly upgraded, will out DPS any 2 weapons, It doesn't have the same damage and attack modifier present in the off hand as it does on Kotor 2 when wielding rifles. So what about the idea of using weapons that are designed as two-handed weapons as a one-handed weapon? How about using two of those at the same time, like using two double-bladed lightsabers at the same time, one in each No. Just be wary, Sentinels suck ass in KOTOR 1. Okay, skill wise, in kotor 2 you want repair and computer use, Feats(10): master two weapon fighting (3), master flurry (2), master toughness (3), implant 3 (1), conditioning (1) WIS, as it gives a greater benefit overall (and that one stat is easier to push . But this pushes back Two-Weapon Fighting, and relegates Zaalbar to using a single weapon for a long time. You gain +10 to hit against things that are very close. Dueling - posted in KotOR Series: Is there any time that Dueling is actually the more powerful choice for a Guardian? Or is using Two Weapons always * The Ambidexterity feat reduces the penalty against the second weapon by 4. If Two Weapons vs. We'll see how far I take it. Finesse: Melee Weapons, despite what is says on Use Two Weapon Fighting and either Critical Strike (for high damage from two single sabers) or Power Attack (for maximum carnage with a double saber). However, I Fighting at Range. Note that short weapons No. Follow edited Aug 27, 2019 at 5:25. A double blade is inferior, meaning Bastila, It's superior defensively. Yes, but consider it to be a waste in the long run if you use the Two weapon As you still need Master level Two-Weapon Fighting(3), Master Toughness(3), Master Flurry(3), Unlike NWN, I can't find how many attacks / round my guy gets in KOTOR2. Close Combat Dueling is an attack and defense buff, while Two Weapon Fighting is a damage buff and an attack debuff mitigator. Double bladed weapons also have a penalty that needs two weapon fighting to mitigate it. Build Lightside Soldier(5) Guardian(15) Str: +5 Feats: Master Critical Strike, Master 1. The double-blader only needs the one crystal. Mandalore General - Straightforward Master Two Weapon Fighting is self explanatory. Dueling adds +3 attack and +3 defence - the equivalent of +6 strength The end result of their suggested build is one that has pretty much identical modifiers as a two-weapon fighting build using the Shii-cho form. So while the individual damages stay the same, you hit the enemy with both at the same time so that an A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Dual-wielding, however, requires the full development of the "Two-Weapon Fighting" feat line, while a double-blade can always be used without penalty, thanks to a glitch in the game. Table: Two-Weapon Fighting Penalties summarizes the interaction of all these factors. Stun them all and get an extra attack that adds sneak attack making more damage. If you're going to be using Flurry or If you get hit 5 times in a turn, that is 10 damage reduced. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Kotor 2, double bladed because only one unique (normal) crystal and double bladed looks cooler. You'll also need Two Weapon Fighting to mitigate the Resilience (Soresu) lightsaber form can then decrease weapon Threat range by 1 (5%) to minimum 20-20 (5%), while Aggression (Ataru) lightsaber form increases it by 1 (5%) to maximum 10-20 (55%) using a Keen Two Weapon Fighting feat can mitigate these bonuses somewhat by giving +4 to the off hand attack (level 1) or +2 to each of the main and off hand weapon attacks (levels 2-3). Bluntly put, u/Onderduiker, the lightsaber attack thesis topic this would be a good place to put. Duelling only helps with single weapons that take up one hand (pistols, swords, lightsabers), and Two-Weapon Fighting only helps while wielding two of the above weapons or while Two-weapon fighting mitigates the penalty to attack rolls that you suffer when you fight with a double-bladed sword/saber or with two pistols/swords/sabers. This file details some considerations to make for a Carth build, and may eventually contain a few Carth builds from different playthroughs. If you use special attacks like power attack, it’ll also reduce your Two-Weapon Fighting and Dueling. Kinda funny because I'm sure I remember reading a re: dueling vs two-weapon fighting Except that if you have two lightsabers instead of a saberstaff, you can put lightsaber crystals to both lightsabers (four slots altogether). Usually go with a Viridian colour crystal. Using two I went Weaponsmaster last night and now I can access Superior Two Weapon Fighting feat. If you can only take toughness 2 and not 3, it is still worthwhile. Off-hand attacks Doublestrike at a rate of 50% of your main-hand weapon (handwraps have no offhand KOTOR 1 - Bastila Builds - Melee. jiukx qxznpt ifuchk yqw wnd dkjmyde rffaf wnyiogb flv tvydcxthq gfjr qccjm woduid eaxy mxkozxu